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Rob Keable

I enjoy working on the sculpting aspect of 3D inside CGI. I’ve spent the last 3 years of my course developing my skills in 3D VFX. This means chiefly working on Maya and Zbrush skills. I’ve also focused on developing my knowledge and use of Substance Painter and Marvelous Designer.

I try to keep up with my drawing skills. I believe that having a solid drawing ability helps aid my 3D skills as it uses a similar blocking out process.

Previously I had experience working at Sony creating educational content for their recruitment teams. I have developed team skills by working at The Stream on branding for their clients. I now want to enter into the VFX industry to become an organic modeller.

Alastair Sarson